1 | #ifndef MARKSWEEP_HEAP_H
|
2 | #define MARKSWEEP_HEAP_H
|
3 |
|
4 | #include <stdlib.h>
|
5 |
|
6 | #include <vector>
|
7 |
|
8 | #include "mycpp/common.h"
|
9 | #include "mycpp/gc_obj.h"
|
10 |
|
11 | class MarkSet {
|
12 | public:
|
13 | MarkSet() : bits_() {
|
14 | }
|
15 |
|
16 | // ReInit() must be called at the start of MarkObjects(). Allocate() should
|
17 | // keep track of the maximum object ID.
|
18 | void ReInit(int max_obj_id) {
|
19 | // https://stackoverflow.com/questions/8848575/fastest-way-to-reset-every-value-of-stdvectorint-to-0
|
20 | std::fill(bits_.begin(), bits_.end(), 0);
|
21 | int max_byte_index = (max_obj_id >> 3) + 1; // round up
|
22 | // log("ReInit max_byte_index %d", max_byte_index);
|
23 | bits_.resize(max_byte_index);
|
24 | }
|
25 |
|
26 | // Called by MarkObjects()
|
27 | void Mark(int obj_id) {
|
28 | DCHECK(obj_id >= 0);
|
29 | // log("obj id %d", obj_id);
|
30 | DCHECK(!IsMarked(obj_id));
|
31 | int byte_index = obj_id >> 3; // 8 bits per byte
|
32 | int bit_index = obj_id & 0b111;
|
33 | // log("byte_index %d %d", byte_index, bit_index);
|
34 | bits_[byte_index] |= (1 << bit_index);
|
35 | }
|
36 |
|
37 | // Called by Sweep()
|
38 | bool IsMarked(int obj_id) {
|
39 | DCHECK(obj_id >= 0);
|
40 | int byte_index = obj_id >> 3;
|
41 | int bit_index = obj_id & 0b111;
|
42 | return bits_[byte_index] & (1 << bit_index);
|
43 | }
|
44 |
|
45 | void Debug() {
|
46 | int n = bits_.size();
|
47 | dprintf(2, "[ ");
|
48 | for (int i = 0; i < n; ++i) {
|
49 | dprintf(2, "%02x ", bits_[i]);
|
50 | }
|
51 | dprintf(2, "] (%d bytes) \n", n);
|
52 | dprintf(2, "[ ");
|
53 | int num_bits = 0;
|
54 | for (int i = 0; i < n; ++i) {
|
55 | for (int j = 0; j < 8; ++j) {
|
56 | int bit = (bits_[i] & (1 << j)) != 0;
|
57 | dprintf(2, "%d", bit);
|
58 | num_bits += bit;
|
59 | }
|
60 | }
|
61 | dprintf(2, " ] (%d bits set)\n", num_bits);
|
62 | }
|
63 |
|
64 | std::vector<uint8_t> bits_; // bit vector indexed by obj_id
|
65 | };
|
66 |
|
67 | // A simple Pool allocator for allocating small objects. It maintains an ever
|
68 | // growing number of Blocks each consisting of a number of fixed size Cells.
|
69 | // Memory is handed out one Cell at a time.
|
70 | // Note: within the context of the Pool allocator we refer to object IDs as cell
|
71 | // IDs because in addition to identifying an object they're also used to index
|
72 | // into the Cell storage.
|
73 | template <int CellsPerBlock, size_t CellSize>
|
74 | class Pool {
|
75 | public:
|
76 | static constexpr size_t kMaxObjSize = CellSize;
|
77 | static constexpr int kBlockSize = CellSize * CellsPerBlock;
|
78 |
|
79 | Pool() = default;
|
80 |
|
81 | void* Allocate(int* obj_id) {
|
82 | num_allocated_++;
|
83 |
|
84 | if (!free_list_) {
|
85 | // Allocate a new Block and add every new Cell to the free list.
|
86 | Block* block = static_cast<Block*>(malloc(sizeof(Block)));
|
87 | blocks_.push_back(block);
|
88 | bytes_allocated_ += kBlockSize;
|
89 | num_free_ += CellsPerBlock;
|
90 |
|
91 | // The starting cell_id for Cells in this block.
|
92 | int cell_id = (blocks_.size() - 1) * CellsPerBlock;
|
93 | for (Cell& cell : block->cells) {
|
94 | FreeCell* free_cell = reinterpret_cast<FreeCell*>(cell);
|
95 | free_cell->id = cell_id++;
|
96 | free_cell->next = free_list_;
|
97 | free_list_ = free_cell;
|
98 | }
|
99 | }
|
100 |
|
101 | FreeCell* cell = free_list_;
|
102 | free_list_ = free_list_->next;
|
103 | num_free_--;
|
104 | *obj_id = cell->id;
|
105 | return cell;
|
106 | }
|
107 |
|
108 | void PrepareForGc() {
|
109 | DCHECK(!gc_underway_);
|
110 | gc_underway_ = true;
|
111 | mark_set_.ReInit(blocks_.size() * CellsPerBlock);
|
112 | }
|
113 |
|
114 | bool IsMarked(int cell_id) {
|
115 | DCHECK(gc_underway_);
|
116 | return mark_set_.IsMarked(cell_id);
|
117 | }
|
118 |
|
119 | void Mark(int cell_id) {
|
120 | DCHECK(gc_underway_);
|
121 | mark_set_.Mark(cell_id);
|
122 | }
|
123 |
|
124 | void Sweep() {
|
125 | DCHECK(gc_underway_);
|
126 | // Iterate over every Cell linking the free ones into a new free list.
|
127 | num_free_ = 0;
|
128 | free_list_ = nullptr;
|
129 | int cell_id = 0;
|
130 | for (Block* block : blocks_) {
|
131 | for (Cell& cell : block->cells) {
|
132 | if (!mark_set_.IsMarked(cell_id)) {
|
133 | num_free_++;
|
134 | FreeCell* free_cell = reinterpret_cast<FreeCell*>(cell);
|
135 | free_cell->id = cell_id;
|
136 | free_cell->next = free_list_;
|
137 | free_list_ = free_cell;
|
138 | }
|
139 | cell_id++;
|
140 | }
|
141 | }
|
142 | gc_underway_ = false;
|
143 | }
|
144 |
|
145 | void Free() {
|
146 | for (Block* block : blocks_) {
|
147 | free(block);
|
148 | }
|
149 | blocks_.clear();
|
150 | }
|
151 |
|
152 | int num_allocated() {
|
153 | return num_allocated_;
|
154 | }
|
155 |
|
156 | int64_t bytes_allocated() {
|
157 | return bytes_allocated_;
|
158 | }
|
159 |
|
160 | int num_live() {
|
161 | return blocks_.size() * CellsPerBlock - num_free_;
|
162 | }
|
163 |
|
164 | private:
|
165 | using Cell = uint8_t[CellSize];
|
166 |
|
167 | struct Block {
|
168 | Cell cells[CellsPerBlock];
|
169 | };
|
170 |
|
171 | // Unused/free cells are tracked via a linked list of FreeCells. The FreeCells
|
172 | // are stored in the unused Cells, so it takes no extra memory to track them.
|
173 | struct FreeCell {
|
174 | int id;
|
175 | FreeCell* next;
|
176 | };
|
177 | static_assert(CellSize >= sizeof(FreeCell), "CellSize is too small");
|
178 |
|
179 | // Whether a GC is underway, for asserting that calls are in order.
|
180 | bool gc_underway_ = false;
|
181 |
|
182 | FreeCell* free_list_ = nullptr;
|
183 | int num_free_ = 0;
|
184 | int num_allocated_ = 0;
|
185 | int64_t bytes_allocated_ = 0;
|
186 | std::vector<Block*> blocks_;
|
187 | MarkSet mark_set_;
|
188 |
|
189 | DISALLOW_COPY_AND_ASSIGN(Pool<CellsPerBlock COMMA CellSize>);
|
190 | };
|
191 |
|
192 | class MarkSweepHeap {
|
193 | public:
|
194 | // reserve 32 frames to start
|
195 | MarkSweepHeap() {
|
196 | }
|
197 |
|
198 | void Init(); // use default threshold
|
199 | void Init(int gc_threshold);
|
200 |
|
201 | void PushRoot(RawObject** p) {
|
202 | roots_.push_back(p);
|
203 | }
|
204 |
|
205 | void PopRoot() {
|
206 | roots_.pop_back();
|
207 | }
|
208 |
|
209 | void RootGlobalVar(void* root) {
|
210 | global_roots_.push_back(reinterpret_cast<RawObject*>(root));
|
211 | }
|
212 |
|
213 | void* Allocate(size_t num_bytes, int* obj_id, int* pool_id);
|
214 |
|
215 | #if 0
|
216 | void* Reallocate(void* p, size_t num_bytes);
|
217 | #endif
|
218 | int MaybeCollect();
|
219 | int Collect();
|
220 |
|
221 | void MaybeMarkAndPush(RawObject* obj);
|
222 | void TraceChildren();
|
223 |
|
224 | void Sweep();
|
225 |
|
226 | void PrintStats(int fd); // public for testing
|
227 |
|
228 | void CleanProcessExit(); // do one last GC, used in unit tests
|
229 | void ProcessExit(); // main() lets OS clean up, except ASAN variant
|
230 |
|
231 | int num_live() {
|
232 | return num_live_
|
233 | #ifndef NO_POOL_ALLOC
|
234 | + pool1_.num_live() + pool2_.num_live()
|
235 | #endif
|
236 | ;
|
237 | }
|
238 |
|
239 | bool is_initialized_ = true; // mark/sweep doesn't need to be initialized
|
240 |
|
241 | // Runtime params
|
242 |
|
243 | // Threshold is a number of live objects, since we aren't keeping track of
|
244 | // total bytes
|
245 | int gc_threshold_;
|
246 |
|
247 | // Show debug logging
|
248 | bool gc_verbose_ = false;
|
249 |
|
250 | // Current stats
|
251 | int num_live_ = 0;
|
252 | // Should we keep track of sizes?
|
253 | // int64_t bytes_live_ = 0;
|
254 |
|
255 | // Cumulative stats
|
256 | int max_survived_ = 0; // max # live after a collection
|
257 | int num_allocated_ = 0;
|
258 | int64_t bytes_allocated_ = 0; // avoid overflow
|
259 | int num_gc_points_ = 0; // manual collection points
|
260 | int num_collections_ = 0;
|
261 | int num_growths_;
|
262 | double max_gc_millis_ = 0.0;
|
263 | double total_gc_millis_ = 0.0;
|
264 |
|
265 | #ifndef NO_POOL_ALLOC
|
266 | // 16,384 / 24 bytes = 682 cells (rounded), 16,368 bytes
|
267 | // 16,384 / 48 bytes = 341 cells (rounded), 16,368 bytes
|
268 | // Conveniently, the glibc malloc header is 16 bytes, giving exactly 16 Ki
|
269 | // differences
|
270 | Pool<682, 24> pool1_;
|
271 | Pool<341, 48> pool2_;
|
272 | #endif
|
273 |
|
274 | std::vector<RawObject**> roots_;
|
275 | std::vector<RawObject*> global_roots_;
|
276 |
|
277 | // Allocate() appends live objects, and Sweep() compacts it
|
278 | std::vector<ObjHeader*> live_objs_;
|
279 | // Allocate lazily frees these, and Sweep() replenishes it
|
280 | std::vector<ObjHeader*> to_free_;
|
281 |
|
282 | std::vector<ObjHeader*> gray_stack_;
|
283 | MarkSet mark_set_;
|
284 |
|
285 | int greatest_obj_id_ = 0;
|
286 |
|
287 | private:
|
288 | void FreeEverything();
|
289 | void MaybePrintStats();
|
290 |
|
291 | DISALLOW_COPY_AND_ASSIGN(MarkSweepHeap);
|
292 | };
|
293 |
|
294 | #endif // MARKSWEEP_HEAP_H
|